Spring 2013 Patch Pack - English Help (Updated 02/23/2017)
Moderator: OpenTTD Developers
Spring 2013 Patch Pack - English Help (Updated 02/23/2017)
I'm starting this discussion topic for individuals who are trying out the OpenTTD Spring 2013 Patch Pack (also an English Translation) created by PI1985 on the TTD Russia forums. I think it might be easier to discuss it in English here rather than clutter up the Russian-speaking forums with requests for help. I'm letting the author know of the thread here, and possibly them or others will be able to assist over here.
The download directory with all previous released versions is here.
Latest Version: 2.4.292 - Released February 23, 2017
The download directory with all previous released versions is here.
Latest Version: 2.4.292 - Released February 23, 2017
Last edited by kamnet on 16 Apr 2017 22:01, edited 18 times in total.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Cannot compile v1.6.46 Full source
I wanted to change one setting in the source of OpenTTD Spring 2013 Patchpack v1.6.46 Full, to allow for more than 64 NewGRFs in single player mode. However, I'm hitting a lot of errors when trying to compile, and eventually the whole mess fails. I've included the output from "configure" and "make" here.
For comparison, I was able to successfully compile OpenTTD 1.3.1 and r25549, just to make ensure there was nothing wrong with my setup of MinGW.
If there's anything I can do on my end to fix this, please enlighten me.
For comparison, I was able to successfully compile OpenTTD 1.3.1 and r25549, just to make ensure there was nothing wrong with my setup of MinGW.
If there's anything I can do on my end to fix this, please enlighten me.
- Attachments
-
- configure-2013-07-02.txt
- (3.24 KiB) Downloaded 936 times
-
- make-2013-07-02.txt
- (117.85 KiB) Downloaded 769 times
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: OpenTTD Spring 2013 Patch Pack - English Help Topic
The error should be gone, if you apply an explicit cast where the conversion is being done. Whether that makes sense and is safe... not sure, I did not look and depends on what values are acceptable for the variables.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: OpenTTD Spring 2013 Patch Pack - English Help Topic
Anyone want to play a multiplayer game with this patch pack? It looks like a more updated version of Chill Patch Pack
Formerly known as UseYourIllusion.
Java Scenario Found Here - Version 2 out
[tweɪ̂ pû tɕʰì wɔ̀ mǐlɤ lû tɕʰìŋ nì pɑ́ŋmɑ̌ŋ]
Java Scenario Found Here - Version 2 out
[tweɪ̂ pû tɕʰì wɔ̀ mǐlɤ lû tɕʰìŋ nì pɑ́ŋmɑ̌ŋ]
Re: OpenTTD Spring 2013 Patch Pack - English Help Topic
I noticed in the download I found here that the GPL text (in the COPYING file) was removed, pretty sure that's against the licence.
We Am De Best
Host of ThroughTheTube site
Host of ThroughTheTube site
Cannot compile v1.6.46 Full source
Sorry, Planetmaker, you lost me...planetmaker wrote:The error should be gone, if you apply an explicit cast where the conversion is being done. Whether that makes sense and is safe... not sure, I did not look and depends on what values are acceptable for the variables.
EDIT 2013/07/03 And nevermind. I was notified by PI185 that he has rolled out a new update, including my suggestion to implement Muzzly's Max NewGRFs patch.
The current version of the patch pack includes the GPL license and README file.Sacro wrote:I noticed in the download I found here that the GPL text (in the COPYING file) was removed, pretty sure that's against the licence.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: OpenTTD Spring 2013 Patch Pack - English Help Topic
Am I right that there is no Mac version, as yet at least?
Re: OpenTTD Spring 2013 Patch Pack - English Help Topic
Few days ago became avaliable new release of my patchpack. Because there was no it's complete description, post it here.
Version 1.7.xx Full based on lase cargodist release avaliable separately from trunk (gf401864b-cd, trunk 25337). Lite version based on clean trunk 25337.
Full and Lite versions are identical except cargodist.
Because cargodist is no longer avaliable separately, new releases will be based on trunk, and Lite version will no longer developed.
Latest release avaliable here.
Complete list of patches avaliable in patchpack:
Version 1.7.xx Full based on lase cargodist release avaliable separately from trunk (gf401864b-cd, trunk 25337). Lite version based on clean trunk 25337.
Full and Lite versions are identical except cargodist.
Because cargodist is no longer avaliable separately, new releases will be based on trunk, and Lite version will no longer developed.
Latest release avaliable here.
Complete list of patches avaliable in patchpack:
- Extra large maps - up to 64k x 32k. For owners of very powerfull PSs. For example, map 16k x 16k uses near 4Gb of ram. But to save it you need 8Gb.
- More height levels - as addition to the first patch. Because of changing behavior of TerraGenesis by this patch, original TerraGenesis included (named TerraGenesis original).
- Rating in town label with my extension. In label also shown growth speed:
- red cross - town is not growing;
- red up arrow - town growing in 199 days and slowly;
- orange up arrow - town growing in 100 days and slowly;
- yellow up arrow - town growing in 50 days and slowly;
- white up arrow - town growing in 10 days and slowly;
- green up arrow - town growing faster than 10 days.
- Variable day length.
- Departure boards.
- Programmable signals.
- Infrastructure sharing.
- Signals on tunnels and on bridges.
- Coefficient for town cargo generation.
- Trip history - my own interpretation of this patch.
- Airport upgrade.
- More conditional orders.
- Close adjacent level crossings.
- Build and refit.
- Minimap screenshot.
- Passenger only signals and stations.
- Enhanced viewport: zoom out, overlays & tooltips.
- Huge airports.
- Displaying train length in it's properties window.
- Town need goods (goods, water and food if avaliable). Every day town reduced a number of delivered cargo by it's daily consumption rate (each cargo has own rate, towns differentiated on very small, that don't require goods, small, medium and large). Town will grow when each cargo has monthly stock.
- Alternative method of delivering goods from station to industry - default method or deliver to all around.
- snowline console command to make variable snowline higher than 16 as in snowlinemod.grf.
- Long vehicle, station etc names.
- Yet another 32bpp anti-aliased blitter.
- New build vehicle window.
- Exact introduction date of vehicles.
- Filter industry by cargo and servicing.
- Larger statusbar to fit date with time, long company's name and 12-13 digits caches.
- Weight multiplier applies to passengers.
- Filter by cargo in all vehicles list.
- Minimal distance beetwen towns and industries.
- Ingame rivers.
- Automatic timetables.
- Improved breackdowns.
- Loan up to 200k GBP.
- Traffic lights.
- Grass growth on unused tracks. Because not everyone like this, it may be disabled in Advanced Settings.
- Leave orders.
- New order for loading - "Wait for cargo". With this order empty vehicle wait for first portion of cargo. Then it enables countdown and if counter become zero, vehicle leave station. If vehicle became full it leave station immediately. If vehicle has a lot of cargo, countdown starts immediately after load starts.
- Daily autosave.
- Industry station names.
- Menu jumping.
- Zoning.
- Vehicle repair cost.
- Basecost multipliers.
- Build and maintenance cost multipliers for all types of rails.
- Higher prices for construction near major cities
- All patch settings grouped in "Patch settings" group in Advanced Settings.
- Automatic advertising campaign (test, afrer loading save needs to enable again).
- More than 64 NewGRFs in single player.
- Station rating: normal or always 100%
Last edited by pi1985 on 05 Jul 2013 08:36, edited 1 time in total.
Re: OpenTTD Spring 2013 Patch Pack - English Help Topic
There is no version for Mac because I haven't any opportunity to build it.Kevo00 wrote:Am I right that there is no Mac version, as yet at least?
Re: OpenTTD Spring 2013 Patch Pack - English Help Topic
Is there a windows binary available?
Re: OpenTTD Spring 2013 Patch Pack - English Help Topic
Kamnet linked to a site in his first post where you can get binaries..Is there a windows binary available?
On another note:
pi1985 have you thought about including "reduced tree growth patch"?
edit: link to said patch
Re: OpenTTD Spring 2013 Patch Pack - English Help Topic
I tried this patch pack and it crashes within a few minutes from the start, though it's probably NewGRF changing in-game.
Formerly known as UseYourIllusion.
Java Scenario Found Here - Version 2 out
[tweɪ̂ pû tɕʰì wɔ̀ mǐlɤ lû tɕʰìŋ nì pɑ́ŋmɑ̌ŋ]
Java Scenario Found Here - Version 2 out
[tweɪ̂ pû tɕʰì wɔ̀ mǐlɤ lû tɕʰìŋ nì pɑ́ŋmɑ̌ŋ]
Re: OpenTTD Spring 2013 Patch Pack - English Help Topic
Thanks. I opened the Russian page and unsurprisingly didn't understand a word. I didn't notice that the (English Translation) was a different URL.
Downloading now and I'll give it a try.
Testing now. I'm impressed. Thanks to Kamnet for a great find. I'm going to have a busy weekend.
Oh, also thanks to Pi1985 for the patch.
Downloading now and I'll give it a try.
Testing now. I'm impressed. Thanks to Kamnet for a great find. I'm going to have a busy weekend.
Oh, also thanks to Pi1985 for the patch.
Re: OpenTTD Spring 2013 Patch Pack - English Help Topic
It's just the TTD Russia forums ran through Microsoft Translator. Google Translator was having issues with the page layout.3iff wrote:Thanks. I opened the Russian page and unsurprisingly didn't understand a word. I didn't notice that the (English Translation) was a different URL.
I can't take any credit, it was STD who posted it first, based on the response I figure it has a good chance to become popular, at least until ChillCore can get back into the game.3iff wrote:Testing now. I'm impressed. Thanks to Kamnet for a great find. I'm going to have a busy weekend.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: OpenTTD Spring 2013 Patch Pack - English Help Topic
Kamnet: Well it was better than me trying to read Russian and you made the effort to provide a translation link...
I didn't know if someone else had found it first so I thanked the first one I knew about. As always though, OTTD is a group effort, so thanks to everyone associated with this.
It does appear to be an updated version of the Chill patchpack with all the important bits left in. I wanted the daylength patch included so I'm happy. I'm now letting 14 AI rampage over a map while I get to grips with the new features. There are a lot!
I didn't know if someone else had found it first so I thanked the first one I knew about. As always though, OTTD is a group effort, so thanks to everyone associated with this.
It does appear to be an updated version of the Chill patchpack with all the important bits left in. I wanted the daylength patch included so I'm happy. I'm now letting 14 AI rampage over a map while I get to grips with the new features. There are a lot!
Re: OpenTTD Spring 2013 Patch Pack - English Help Topic
I'm presuming we can post bugs or problems here?
A graphics glitch on the vehicle history window. The text doesn't properly match the grid. Essentially harmless but something that would be nice to have fixed. BTW, the history record looks extremely useful.
A graphics glitch on the vehicle history window. The text doesn't properly match the grid. Essentially harmless but something that would be nice to have fixed. BTW, the history record looks extremely useful.
Re: OpenTTD Spring 2013 Patch Pack - English Help Topic
Code: Select all
[SRC] Compiling road_gui.cpp
In file included from /srv/openttd/build/OpenTTDSpring2013Patchpack.1.7.55/src/road_gui.cpp:17:0:
/srv/openttd/build/OpenTTDSpring2013Patchpack.1.7.55/src/viewport_func.h:110:48: warning: redundant redeclaration of ‘void ShowExtraViewPortWindowForTileUnderCursor()’ in same scope [-Wredundant-decls]
/srv/openttd/build/OpenTTDSpring2013Patchpack.1.7.55/src/gui.h:58:6: warning: previous declaration of ‘void ShowExtraViewPortWindowForTileUnderCursor()’ [-Wredundant-decls]
/srv/openttd/build/OpenTTDSpring2013Patchpack.1.7.55/src/road_gui.cpp: In function ‘void PlaceRoadStop(TileIndex, TileIndex, uint64, uint64)’:
/srv/openttd/build/OpenTTDSpring2013Patchpack.1.7.55/src/road_gui.cpp:250:82: error: narrowing conversion of ‘cmd’ from ‘uint64 {aka long long unsigned int}’ to ‘uint32 {aka unsigned int}’ inside { } [-fpermissive]
make[1]: *** [road_gui.o] Error 1
Also in future could you possibly provide a diff against SVN or GIT, makes it much easier to apply.
We Am De Best
Host of ThroughTheTube site
Host of ThroughTheTube site
Re: OpenTTD Spring 2013 Patch Pack - English Help Topic
No SVN or GIT used. I made diff by commandSacro wrote:Also in future could you possibly provide a diff against SVN or GIT, makes it much easier to apply.
Code: Select all
diff -Naur original_OTTD/ patched_OTTD/ > diff
Code: Select all
patch -p1 -i diff
Code: Select all
static void PlaceRoadStop(TileIndex start_tile, TileIndex end_tile, uint64 p2, uint32 cmd)
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: OpenTTD Spring 2013 Patch Pack - English Help Topic
Start using mercurial or git. You won't regret it. You'll start to feel that you're not able to work without It will also tremendously help in and simplify updating your patch pack
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
-
- Engineer
- Posts: 1
- Joined: 15 Jul 2013 08:02
Re: OpenTTD Spring 2013 Patch Pack - English Help Topic
Here's a Mac build. I haven't tried much apart from quickly looking at the new features though…pi1985 wrote:There is no version for Mac because I haven't any opportunity to build it.Kevo00 wrote:Am I right that there is no Mac version, as yet at least?
https://portal.bitcasa.com/send/034cc64 ... 0b8010dc1f
Who is online
Users browsing this forum: No registered users and 4 guests