since there is DBSet and there will be more sets (usually with trains)
I wanna ask, if it wouldn't bbe better to include tracks price in sets, so DBSet would be with high prices, and Africa kind Set (idn't creted yet) would have cheaper tracks
Tracks Price in Sets
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- Tycoon
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Tracks Price in Sets
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like this:
Africa: cheap tracks(1), very expensive electrified railway (5)
Europe: expensive tracks (2), less expensive Electrified railway (3.2)
the number between brackets are the multipliers
Africa: cheap tracks(1), very expensive electrified railway (5)
Europe: expensive tracks (2), less expensive Electrified railway (3.2)
the number between brackets are the multipliers
Dinges
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Hmm, I will try to added to suggestion of my action Action 0B Draft,
so you can change trackprices... (but not by set basis, this is impossible)
so you can change trackprices... (but not by set basis, this is impossible)
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Hmm, I agree with Dinges. Electrification would be/is very expensive in developing nations. It would also add to the "place factor" that Michael seems to be creating (ie the Alpine set has snow to (duh) represent the Alps. By having appropriate track prices to fit the destination, it will add a new dimension to track building.Dinges wrote:like this:
Africa: cheap tracks(1), very expensive electrified railway (5)
Europe: expensive tracks (2), less expensive Electrified railway (3.2)
the number between brackets are the multipliers
I imagine that if the example plays out, there would not be many electric trains in the "Africa Set", to combine with the high electric tracks cost.
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Agreed. This makes good sense.
Of course, you have to be careful not to ruin the playability. Truth be told, railroading of all types in sub-Saharan Africa (other than South Africa) would be more expensive because you cannot get people competent to operate the equipment, or fix it when it breaks. And it's hard to keep the line running because people steal anything that's not nailed down, and lots that is, to sell for scrap. That's why very few of those mid-African countries have railroads anymore even though they almost all had them, some pretty good, at de-colonization.
It would allow for some interesting accidents though. I've read, not once but several times in the last few years, about African rail disasters that follow this pattern.
The train stopped at a signal, on an up-hill.
The parking brake wasn't working, so the train crew stuck rocks behind the train wheels so the train wouldn't roll back down the hill (!)
To no-one's surprise but their own, that didn't work, and the train rolled down hill, now with no crew.
And smashed backwards into another train coming up behind, since the signals weren't designed to handle a train that reverses in the middle of the block.
Of course, you have to be careful not to ruin the playability. Truth be told, railroading of all types in sub-Saharan Africa (other than South Africa) would be more expensive because you cannot get people competent to operate the equipment, or fix it when it breaks. And it's hard to keep the line running because people steal anything that's not nailed down, and lots that is, to sell for scrap. That's why very few of those mid-African countries have railroads anymore even though they almost all had them, some pretty good, at de-colonization.
It would allow for some interesting accidents though. I've read, not once but several times in the last few years, about African rail disasters that follow this pattern.
The train stopped at a signal, on an up-hill.
The parking brake wasn't working, so the train crew stuck rocks behind the train wheels so the train wouldn't roll back down the hill (!)
To no-one's surprise but their own, that didn't work, and the train rolled down hill, now with no crew.
And smashed backwards into another train coming up behind, since the signals weren't designed to handle a train that reverses in the middle of the block.
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