[RFD] Make shunting interesting
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[RFD] Make shunting interesting
Just thinking about shunting and how on earth it can be made profitable or at least interesting. To make it interesting isn't that hard probably. You can make shunting a requirement for normal trains to function. But as a shunter will never deliver any cargo there will never be a profit.
So what if you create two types of engine classes: shunters and normal engines. Normal engines need to make a profit, just as usual. But shunters don't need to make a profit, they don't even require income. All they need is a route. To not entirely throw the costs of shunting away you can create a cost for shunting in the train's financial balance.
The risk in this idea is that for some people it'll be too unreal so I'm curious what you think of it.
So what if you create two types of engine classes: shunters and normal engines. Normal engines need to make a profit, just as usual. But shunters don't need to make a profit, they don't even require income. All they need is a route. To not entirely throw the costs of shunting away you can create a cost for shunting in the train's financial balance.
The risk in this idea is that for some people it'll be too unreal so I'm curious what you think of it.
Last edited by Hyronymus on 08 Nov 2006 23:23, edited 1 time in total.
mabey make it an option!
so if the shunting is un-checked, its just like TT, but if its checked, then if trains don shunt, they have to reverse, decreasing thier speed by a; set percentage/changes through time/user changable so that this could work!
dont ask me how they turn around tho.
so if the shunting is un-checked, its just like TT, but if its checked, then if trains don shunt, they have to reverse, decreasing thier speed by a; set percentage/changes through time/user changable so that this could work!
dont ask me how they turn around tho.
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Shunting is for Train Simulator. As much as it would look interesting and probably add more realism (you know I'm a realism junkie...), you have to question whether it would be "useful" to have it in game.
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i feel it would be nice eye candy.
i believe what i want has already been mentioned somewhere that its not happening, but... it would be nice to, instead of leaving them in a depo (which in my opinion should have limited space and have to be expanded if you run out), have wagons on sidings at a station, with shunters shunting em about for trains. turntables, same, good for eye candy, you actually have a loco PUSHING, just like in real life (erm, i think)
i believe what i want has already been mentioned somewhere that its not happening, but... it would be nice to, instead of leaving them in a depo (which in my opinion should have limited space and have to be expanded if you run out), have wagons on sidings at a station, with shunters shunting em about for trains. turntables, same, good for eye candy, you actually have a loco PUSHING, just like in real life (erm, i think)
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Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
That would be nice however - the ability to leave wagons on sidings. Makes for good marshalling yard scenes.M4rek wrote:i feel it would be nice eye candy.
i believe what i want has already been mentioned somewhere that its not happening, but... it would be nice to, instead of leaving them in a depo (which in my opinion should have limited space and have to be expanded if you run out), have wagons on sidings at a station, with shunters shunting em about for trains. turntables, same, good for eye candy, you actually have a loco PUSHING, just like in real life (erm, i think)
Voted as per above, though.
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I voted "Yes" on Proposition 87...I mean the above poll.
Let me describe a scenario which I think would make shunting viable.
Loco 1 is assigned a route from Station A to Station B.
There are goods waiting at Station A to be delivered to Station C and Station D via station B.
Loco 1 transports all the goods from Station A to Station B.
Loco 1 uncouples and gets serviced.
Meanwhile Shunter 1 splits the consist and shunts wagons going to Station C onto one line, and shunts wagons going to Station D to another.
On another line there are some empty wagons that need to go back to A.
Loco 1, after being serviced, picks up the empty wagons and heads back to A.
Loco 2, picks up those that need to go to Station C.
Loco 3, picks up those that need to go to Station D.
This is a more network orientated method, which will tie in with the idea that we have cargo with destinations.
Let me describe a scenario which I think would make shunting viable.
Loco 1 is assigned a route from Station A to Station B.
There are goods waiting at Station A to be delivered to Station C and Station D via station B.
Loco 1 transports all the goods from Station A to Station B.
Loco 1 uncouples and gets serviced.
Meanwhile Shunter 1 splits the consist and shunts wagons going to Station C onto one line, and shunts wagons going to Station D to another.
On another line there are some empty wagons that need to go back to A.
Loco 1, after being serviced, picks up the empty wagons and heads back to A.
Loco 2, picks up those that need to go to Station C.
Loco 3, picks up those that need to go to Station D.
This is a more network orientated method, which will tie in with the idea that we have cargo with destinations.
Not every station, just those which the players think will help. In fact if you dont like shunting then just disregard it and continue with TT transport model. In my above idea, station A would not need the shunter. Only B, because its the link in the network.Hyronymus wrote:That means players need to buy shunters on every station
Hyronymus wrote:and those shunters will never make a profit.
Welcome to real life...empty wagons don't make a profit too. Just part of running a rail network.
Order list for "Train 45", Provide shunting services for Pliffenberg.Hyronymus wrote:Then those shunters shomehow need to be told what to do. How can that be achieved?
Train 45 then hangs around the station and shunts whenever a train uncouples and it has a path.
These shunters can also be used at the base of hills etc to provide the extra pushing power.
OK, so shunting would be a special order in the order list. Then I assume you need to tell it what to shunt:
- - which train needs shunting
- which wagons in the train need shunting
- where are decoupled wagons stored
Further to the profit thing - Maybe you could get away from the TTD model of *each* train making a profit... Is that worth a new thread, maybe? I'll let you create it if so Hyronymus.
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