Amazing script! I agree there should be an option to activate vanilla growth though. Having to go into the source code to comment out a line is a bit rough
But I admit I don't know how to run multiple scripts at once, so maybe you had that in mind when writing your script.
Migrations GS
Moderator: OpenTTD Developers
Re: Migrations GS
I'm getting an error on the script, and it may well be operator-induced.
I've never run scripts before, AFAIK. I downloaded V3 via in-game content manager. That left me with a .rar. file in D:\Documents\OpenTTD\content_download\game. The game recognized that I had the script available and let me change settings and so forth. I started a game running JGRPP 33.2 on top of 1.9.3. Not long after I started the game, a couple of new cities sprouted near industries, even before I started servicing those industries. None have popped up in the last few game years though. Then I noticed that none of the cities were growing at all, even after I Funded New Buildings. The game has been running for 14 years at this point.
Log says "Loading failed: there was data for the script to load but the script does not have a Load() function. Script settings are default other than logging.
I've also tried unzipping the .rar filewhichh left the .nut files in D:\Documents\OpenTTD\content_download\game\Migrations-3\Migrations-3. I assume I'm missing something obvious here.
I've never run scripts before, AFAIK. I downloaded V3 via in-game content manager. That left me with a .rar. file in D:\Documents\OpenTTD\content_download\game. The game recognized that I had the script available and let me change settings and so forth. I started a game running JGRPP 33.2 on top of 1.9.3. Not long after I started the game, a couple of new cities sprouted near industries, even before I started servicing those industries. None have popped up in the last few game years though. Then I noticed that none of the cities were growing at all, even after I Funded New Buildings. The game has been running for 14 years at this point.
Log says "Loading failed: there was data for the script to load but the script does not have a Load() function. Script settings are default other than logging.
I've also tried unzipping the .rar filewhichh left the .nut files in D:\Documents\OpenTTD\content_download\game\Migrations-3\Migrations-3. I assume I'm missing something obvious here.
Re: Migrations GS
I found an issue that would cause the script to hang when pathing over a river. It has been fixed in the latest version
I added an option to enable both jobs growth and vanilla growth. Keep in mind that that the script hasn't been tuned for that situation so results may vary.Joubarbe wrote: ↑02 Jan 2020 07:00 Amazing script! I agree there should be an option to activate vanilla growth though. Having to go into the source code to comment out a line is a bit rough
But I admit I don't know how to run multiple scripts at once, so maybe you had that in mind when writing your script.
Re: Migrations GS
Released version 4 of the migrations script. It's compatible with older saves but has slightly different growth behavior.
Changelog
Changelog
- Job seekers will now take past economic results into account making them slower to migrate. This also makes people stay put longer when there are short periods of no transport.
- People will now stay put if their town / city has less than 50 inhabitants.
- Default grid size has been changed to 48 tiles to keep a bit of space between cities for transport / industry.
- Fixed a bug where the script would hang when it had to build a bridge.
- Added debug messages that show the amount of job seekers and the amount of available jobs.
- The simulation now updates monthly instead of continuously. This fixes the slower growth that would occur if the amount of cities increased.
- Added a challenging mode setup to the first post.
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