Australian Railway Stations

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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belgi
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Re: Australian Railway Stations

Post by belgi »

GarryG wrote: 23 Mar 2023 23:04
belgi wrote: 23 Mar 2023 11:07 That's why I give it up and respectfully leave space to you and everyone who can do it.
Don't give up .. have a break from it for a while, then come back and try again.
Thanks for support.
But I'm completely stupid, so it doesn't cross my mind...

Have a nice day
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GarryG
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Re: Australian Railway Stations

Post by GarryG »

I first started to learn in May 2015 and took me months before I able to start producing anything.

Thanks to many members in these forums kept pushing me and helped a lot.

A lot of my coding and drawings is what someone else had done and I used that to practice with. I copy and paste it to start with and then repainted their drawings and made a few changes in the coding to see what happens.

So in a month or 2 try again. :D
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belgi
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Re: Australian Railway Stations

Post by belgi »

GarryG wrote: 27 Mar 2023 00:10 I first started to learn in May 2015 and took me months before I able to start producing anything.

Thanks to many members in these forums kept pushing me and helped a lot.

A lot of my coding and drawings is what someone else had done and I used that to practice with. I copy and paste it to start with and then repainted their drawings and made a few changes in the coding to see what happens.

So in a month or 2 try again. :D
Thank you for your support. But I'm really stupid for that.
I prefer to play and build areas from available objects that someone has created. Moreover, when there are so many of them.
Then I don't have time for anything else anyway :-)

Be well!
Have a nice day!
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kamnet
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Re: Australian Railway Stations

Post by kamnet »

Those Auz Stations work pretty good for tram-train stops, too! :)

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Revenge_of_KioTheDev
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Re: Australian Railway Stations

Post by Revenge_of_KioTheDev »

GarryG wrote: 21 Sep 2020 08:36 AuzWiredStations: Use with Wired - telecomunication wires set made by McZapkie.
AuzWiredStations.grf
Is there chance of roadstop version of this?
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GarryG
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Re: Australian Railway Stations

Post by GarryG »

Revenge_of_KioTheDev wrote: 18 Aug 2023 22:11 Is there chance of roadstop version of this?
Do you mean to use it with roads?
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Re: Australian Railway Stations

Post by Revenge_of_KioTheDev »

GarryG wrote: 18 Aug 2023 23:20
Revenge_of_KioTheDev wrote: 18 Aug 2023 22:11 Is there chance of roadstop version of this?
Do you mean to use it with roads?
Yes there is conversion of the wire trains to trucks on in-game downloader.
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Re: Australian Railway Stations

Post by Quast65 »

Revenge_of_KioTheDev wrote: 20 Aug 2023 04:04
GarryG wrote: 18 Aug 2023 23:20
Revenge_of_KioTheDev wrote: 18 Aug 2023 22:11 Is there chance of roadstop version of this?
Do you mean to use it with roads?
Yes there is conversion of the wire trains to trucks on in-game downloader.
As Garry doesnt code roadstops (at the moment, in the future you never know... :twisted: ), I think you can better ask a roadstop developer (like Fridaemon) to include those graphics into one of their GRFs
Garry's graphics are all GPL-licenced, so they can easily be used by them.
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fridaemon
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Re: Australian Railway Stations

Post by fridaemon »

Hi friend ;)

I've added some new stations to roadstops stations from your sets and I can imagine them as railway stations too. What do you think? :twisted:
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Re: Australian Railway Stations

Post by GarryG »

I think a lot of people will like those variety.

Good work
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fridaemon
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Re: Australian Railway Stations

Post by fridaemon »

I will send you graphics/templates later 8)
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Re: Australian Railway Stations

Post by GarryG »

Would you like those without the railway tracks?
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fridaemon
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Re: Australian Railway Stations

Post by fridaemon »

not sure how u mean it, but if you think version as non track stations - there are objects which can be used.
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Re: Australian Railway Stations

Post by GarryG »

I about to go shopping. When I get home this afternoon will see what I can send you.

Cheers pal
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GarryG
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Re: Australian Railway Stations

Post by GarryG »

Here some items you might make use of.

You will find some depots, Coal Loading Bins, Footbridges and Gantry Cranes.

Any one else like to use these they are welcome to do so.
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Uploads.rar
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: Australian Railway Stations

Post by GarryG »

AuzTrainsNSWV35
Subject: Container trains.

I couldn't contain myself.
I been videoing lots of container trains in the Newcastle area so I can make some more containers of different companies and colours that we see here in Australia.
These are some I done past few days and a lot more to come.
Containers.png
Containers.png (8.21 KiB) Viewed 11867 times
Those on left side are noprmal containers for furniture and other goods.
First 2 rows on right are refrigerated containers.
The one below these suppose t a load of steel.
The one bottom right I seen wagons covered with a black cover. No idea what under the cover, but thought I try make these as well.

The containers wagons I did to date have empty wagons when they not loaded. I like to change this and put containers on some of them .. besides the empty containers need to be sent back to be re-loaded. Still have some empty wagons but not as many.

Working on those ideas today.

Cheers

WOOPS I put this in wrong forum .. should have been in Australian AuzTrains and NSWTrains.
Last edited by GarryG on 10 Dec 2023 05:09, edited 2 times in total.
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Auz Stations: viewtopic.php?f=26&t=76390
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Auz Subway Stations: viewtopic.php?f=26&t=85335
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Re: Australian Railway Stations

Post by GarryG »

AuzTrainsNSWV35
Subject: Update.

I've done all I can do for this weekend with the AuzTrainsNSW.

Change Log
* Added more containers to the OCY and OSF Wagons.
* Added Containers to some of the empty wagons in the OCY, ODF, RRZY, CQXY wagons.
* Made a set of Double Stack wagons with only the low deck with a container.

In Image the top train hauled by some FreightCorp locos you can see some of the Double Stack wagons with only the low deck with a container.
The bottom train is a QUBE Logistic train with Double Stack wagons.
Containers Trains.png
Containers Trains.png (62.33 KiB) Viewed 11798 times
Both trains have empty containers and some empty wagons. When they are loaded the empty containers are removed and a different colour container is added.

I HOPE the changes I have made do NOT interfere with a game in progress.

If you like to give these a try here the latest version also the source.

WOOPS AGAIN .. I put these in wrong section .. should have been
Australian AuzTrains and NSWTrains
viewtopic.php?p=1266048#p1266048
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Re: Australian Railway Stations

Post by GarryG »

AuzWaypointsV6

Been suggested to me if we can have security gates to protect our trains from vandals.

So I made 6 Security Gate Waypoints that are animated.

2 with guards huts and security guard. Guard shows a red flag when gates closed and green flag when gates open.

The security gates a railway employee comes and opens them and displays green flag when clear.

The gates are normally closed.
Security Waypoints1.png
Security Waypoints1.png (84.06 KiB) Viewed 2987 times
When a train approaches they open and then close when train passes.

To get them to open a bit early place a path signal a few tiles before the gates and when train gets near that signal and it clears the gates will also open.
Security Waypoints2.png
Security Waypoints2.png (71.19 KiB) Viewed 2987 times
So hope these waypoints stop the vandals.

Plan to do a few more security gates at a later date.

Enjoy

EDIT
:
Forgot to tell you. This version of waypoints can be used with Version 5. They are 2 separate sets. Version 6 only has the security gates.

But to save future confusions will give the next update a unique name.

Also been suggested to be to change the flagman to a colour light for the Guards Huts as it would suit modern times better.
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Auz Stations: viewtopic.php?f=26&t=76390
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GarryG
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Re: Australian Railway Stations

Post by GarryG »

AuzSecurityGateWaypointsV1

Subject: Name change and Security Gates added.
Much thanks to Quast65 who taught me how to code railways stations in NFO.

Changes::
* So some players not be confused with the original AuzWaypoints Version 5 I did years ago. I changed the name to this new version to "Auz Security Gate Waypoints V1".
* AuzWaypoint Version 5 is still valid and no changes have been made to it.
* "Auz Security Gate Waypoints V1" will only have security gates in it.
* The Guard Huts removed the flagman and replaced with signal lights.
* Add 2 more gates as shown in these images.
Gates 1.png
Gates 1.png (63.85 KiB) Viewed 2786 times
* In image 5th gate does not show a flag man in image, but I have since added 1.

Plan to add a few more at a later date.

Cheers all
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All my projects are GPLv2 License unless stated.
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Australian Railway Stations

Post by GarryG »

AuzSecurityGateWaypointsV2
Subject: This update should be ready for me to upload in a day or 2.

Was going to do it today until I seen I have the red disc on one of the open gates in the wrong place. So need to check the rest when get chance either later today or maybe it be tomorrow.

Made a few changes to the previous gates and add a new one with the signal on a gantry.
The boom gates now have animated lights on the boom. Added marking to edge of the path and some fences to make them look a bit nicer.
The gates now have a red stop sign on the gates.
Add a new guard hut set with the gantry signal lights.
waypoint gates 3.png
waypoint gates 3.png (69.44 KiB) Viewed 1250 times
When they open .. green lights replaced by orange lights as a train suppose to pass through these gates at caution as they suppose to be entering or exiting a yard/depot.
waypoint gates 4.png
waypoint gates 4.png (68.81 KiB) Viewed 1250 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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