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Welcome to the continuation of the Map Game. This new thread has a more appropriate name, but I think that it will still be called the "Map Game" because people are just accustomed to the old name. The old thread has over 200 pages and the OP is no longer around, and so this new thread makes us able to post polls to vote on things.
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Rule Amendments go here
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LIST OF RULES
STARTUP AND GENERAL RULES
One country per person
Size: Countries must initially not be larger than the US (10 mln sq km). Size on earth must be kept smaller than 18 mln sq km and may be vetoed (see Rule 3.1)
Slight terraforming is permitted, but no moving of large landmasses like continents
Technology may be introduced at approximately the appropriate time according to the in-game time rate and year. Development of advanced technology (e.g. nuclear tech, rockets, aircraft carriers etc) must be announced before it is completed. Technologies that are too early for the timeframe or implausible may be vetoed (see Rule 3.1)
WARS AND SECESSIONS
Wars are to be fought with reasonable forces. Some aspects may be vetoed (see Rule 3.1) if necessary. During armed conflict a player may not report casualties or damages done to the other party, the other party must respond to attacks in a way that is considered realistic.
Nukes may not be overused and must have a blast radius of less than 0.5 miles. Abuse of this rule can be vetoed (see Rule 3.1).
Seceding is permitted, only if the "leader/owner" of a country decides it. The new territory must merge with another country or become a new, separate country administered by someone else.
ADMINISTRATIVE RULES
Veto Power: If a player disagrees with another's action, they may veto the action. At least two players are needed for the veto to succeed and the action to be taken back. Moderator's word is supreme to all other players, EXCEPT when the moderator is alone in his/her position. If this is the case, the moderator will be overridden (to prevent abuse).
Rule Changing: After these initial rules are agreed upon, a majority vote is required to change a rule. A game moderator counts as two votes.
Restarting: A 4:1 consensus is required to restart. Game mods count as two votes.
I personally like the idea of a larger map, as it makes it more in depth landscaping, and it also allows more area for more players to join the game. My 2 cents on the subject. And I'll wait to do anything until it is decided on which map we are using.
SprungGeoduck21 wrote:I might join thsi, and here are my two cents on tis. How about we have a technology tree, Civilization-style? We could even use a Civ tech tree.
TYhen you can best start playing Civ on facebook. For here, I think a larger map suffices.
The game is somewhat complex as it is, I really don't want to complicate it even further. Personally I don't mind the larger map, but its size makes it cumbersome to edit and takes more time to upload. Either way, I think we ought to give it at least one chance in an actual game.
To simplify things with the tech tree, how about we start in 400BC, where we can only build warrirors for military? The we can follow the Civ5 tech tree all the way to the future.
When life gives you lemons, you take advantage of the ECS lemon vector!
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
I have rediscovered the map from the original poster of the old map game thread. It is not quite as large as the other one, but still allows for great detail, pls it is in a different projection that makes land areas more equal. See the first post for this new map, I will also add it to the poll.
This is the one that I would prefer to use, as it is big enough for detail but is not nearly as large as the large map. It also has rivers and lakes, and solid lines which make it neater when editing territories.
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."