Yeah, I kinda thought something like that. It's great the way it looks, too, nothing to worry about, anyways.smallfly wrote:long (real) light cones are associated with many visual problems. thus i have to stick to small cones. for example think about light cones in road curves which overlap trees, buildings, other vehicles etc. or light cones that hit terrain slopes shortly before the vehicle reaches the slope.Drury wrote:Yeah, both plane and bus light cones should be longer definitely - like 4-5 times longer.
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Re: P1SIM - New 2D Isometric Transport Simulation
Re: P1SIM - New 2D Isometric Transport Simulation
Then Shouldn't they have Displaced Thresholds as well (the Arrows).Drury wrote:However, all logistics simulators should feature them.A321Pilot wrote:Not All Runways have Blast Pads thoughLeanden wrote:On a separate note, your runway lacks blast pads...
Re: P1SIM - New 2D Isometric Transport Simulation
- Taxiway and runway widened
- Blast pads added
I read something about displaced thresholds and they are only needed when the first part of a runway is not suitable for landings (due to bad ground conditions or noise regulations). Both won't be a problem in P1SIM. And also because I do not really like the look of the displaced thresholds (they do not fit to the clean style of P1SIM) I will not implement them.
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- Blast pads added
I read something about displaced thresholds and they are only needed when the first part of a runway is not suitable for landings (due to bad ground conditions or noise regulations). Both won't be a problem in P1SIM. And also because I do not really like the look of the displaced thresholds (they do not fit to the clean style of P1SIM) I will not implement them.
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Re: P1SIM - New 2D Isometric Transport Simulation
Does the runway have a width of 11 (9 without borders) fields now?
Re: P1SIM - New 2D Isometric Transport Simulation
9 complete. see pictureLocoMH wrote:Does the runway have a width of 11 (9 without borders) fields now?
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Re: P1SIM - New 2D Isometric Transport Simulation
It was just a suggestion, however, if it looks ugly, then fine by me if you leave it out, . Also, most Runways have displaced thresholds now, because the planes have hammered the ground under them so much.smallfly wrote:I read something about displaced thresholds and they are only needed when the first part of a runway is not suitable for landings (due to bad ground conditions or noise regulations). Both won't be a problem in P1SIM. And also because I do not really like the look of the displaced thresholds (they do not fit to the clean style of P1SIM) I will not implement them.
Re: P1SIM - New 2D Isometric Transport Simulation
P1SIM runways will be very stableA321Pilot wrote:Also, most Runways have displaced thresholds now, because the planes have hammered the ground under them so much.
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Re: P1SIM - New 2D Isometric Transport Simulation
Tbh i think it looks strange having the guide line join the runway in front of the threshold rather than at it, might it be worth doing a mock up of both and getting a vote on which looks better?
Re: P1SIM - New 2D Isometric Transport Simulation
so you want me to move the "|||| 27 ||||" a bit downwards so that the yellow guide lines curve ends shortly above the 27?Leanden wrote:Tbh i think it looks strange having the guide line join the runway in front of the threshold rather than at it, might it be worth doing a mock up of both and getting a vote on which looks better?
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Re: P1SIM - New 2D Isometric Transport Simulation
Indeedsmallfly wrote:so you want me to move the "|||| 27 ||||" a bit downwards so that the yellow guide lines curve ends shortly above the 27?
Re: P1SIM - New 2D Isometric Transport Simulation
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Re: P1SIM - New 2D Isometric Transport Simulation
That looks Awesome. Well done Mate.
Re: P1SIM - New 2D Isometric Transport Simulation
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Re: P1SIM - New 2D Isometric Transport Simulation
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Re: P1SIM - New 2D Isometric Transport Simulation
If you remove the lower right bit and move the lower left somewhat to the right, you have two eyes and a mouthsmallfly wrote:
Re: P1SIM - New 2D Isometric Transport Simulation
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Re: P1SIM - New 2D Isometric Transport Simulation
Why don't you use one sprite that spins around it's centre? That'd be smoother.
Re: P1SIM - New 2D Isometric Transport Simulation
For performance reasons. If the CPU has to turn thousands of vehicles it has no time left for really necessary operations.Drury wrote:Why don't you use one sprite that spins around it's centre? That'd be smoother.
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Re: P1SIM - New 2D Isometric Transport Simulation
Sounds fair enough.
Besides, wouldn't really work in isometric version.
Besides, wouldn't really work in isometric version.
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