[Univ] GRVTS (v1.4) and [OTTD] eGRVTS (v1.0)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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PaulC
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Re: Generic Road Vehicle Set [WIP]

Post by PaulC »

Zephyris wrote:Cargo tram refitting fixed, new version in first post.
Are you sure? :wink:
SCR1.png
SCR1.png (15.14 KiB) Viewed 5321 times
(That's using the latest downlod, BTW.)
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Zephyris
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Re: Generic Road Vehicle Set [Complete]

Post by Zephyris »

The cargoes are coded via generic cargo classes:

Generic cargo classes (28, 29)
Refittable cargo classes: 86 00 (refrigerated, armoured, express)
Non-refittable cargo classes: 59 01 (hazardous, liquid, bulk, armoured, passengers)

Any ideas why would this not work?
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Re: Generic Road Vehicle Set [Complete]

Post by Rubidium »

Maybe passengers are express cargo?
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Re: Generic Road Vehicle Set [Complete]

Post by DaleStan »

Passengers aren't there. Tourists are, though. A correctly defined tourist is both "passenger" and "express" so, although prop 28 would add it, 29 should remove it again.
I'd first check the grf defining your tourists, and make sure it's correct. (Searching the NFO for "TOUR" should point you in the right direction.)

On a possibly-related subject, you've got something wrong with your class listings. "Armoured" is listed twice, but the two properties have no bits in common.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Zephyris
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Re: Generic Road Vehicle Set [Complete]

Post by Zephyris »

Need to check what I say in my posts better;
86 00 = (refrigerated, express, mail)

So according to ECS town:
TOUR = Tourists = Passengers, express
Double checked the grf by downloading and decoding the current version:
"1D 86 00 1E 59 01"
as I expect.

The full action0 for one of the cargo trams is:
"2348 * 58 00 01 16 01 53 00 CB AC 02 20 03 14 04 31 06 0F 07 05 08 90 09 34 0A 48 4C 00 00 0E FF 0F 1E 10
FF 11 52 12 49 15 24 16 00 00 00 00 17 96 1A 00 1B 00 1C 03 1D 86 00 1E 59 01"
nb-au
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Re: Generic Road Vehicle Set [Complete]

Post by nb-au »

The foster bus (the one available in 1950 on temperate) has a line of white pixels at the rightmost margin of its diagonal/turning sprite which points to the right of the screen.
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Zephyris
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Re: Generic Road Vehicle Set [Complete]

Post by Zephyris »

Arg, why the white lines!!!! I will fix as soon as I can...
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Dave
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Re: Generic Road Vehicle Set [Complete]

Post by Dave »

I assume you know why they're there really, so won't be patronising :D
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Re: Generic Road Vehicle Set [Complete]

Post by bokkie »

It seems like running costs aren't part of the calculation of the profit in the 'Detail' window of vehicles in this set, even though the runnings costs are shown in the Finances window of your company.
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Re: Generic Road Vehicle Set [Complete]

Post by voila1 »

lovely set but it keeps crashing when i try to sell any of the multiple carriage buses/trams etc
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wallyweb
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Re: Generic Road Vehicle Set [Complete]

Post by wallyweb »

voila1 wrote:lovely set but it keeps crashing when i try to sell any of the multiple carriage buses/trams etc
The bug is in the Patch and refitting the articulated RV's for other cargoes is also broken. Apparently it's been fixed in OTTD but it would appear that the Patch developers don't think it's important enough to fix.
Flobba_Job
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Re: Generic Road Vehicle Set [Complete]

Post by Flobba_Job »

just curious, i started using this as the vehicles look A LOT better. I was wondering though, the vehicles all say what they transport in the name, except there all wrong, for example my Bradley Armoured Truck carries ore even though it looks like an armoured truck. Is there a reason for this? (unfortunatly didn't have enough time to look through each post as i'm in an impaitent mood today ^^)
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Zephyris
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Re: Generic Road Vehicle Set [Complete]

Post by Zephyris »

That is a new bug according to me... Which version of the Generic Road Vehicles and Trams Set are you using, are you using TTDPatch or OpenTTD, and which version, and do you have any newindustries GRFs currently in use?
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Re: Generic Road Vehicle Set [Complete]

Post by voila1 »

atm ttdpatch 2.6 alpha (acording to my config) and pikkas renewal industries
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Zephyris
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Re: Generic Road Vehicle Set [Complete]

Post by Zephyris »

The problem is then almost certainly the cargo translation table interaction with the newindustries grf, I don't have time to look at it at the moment, but I hopefully will in the near future
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Re: Generic Road Vehicle Set [Complete]

Post by Flobba_Job »

I'm using Open TT, latest versions of generic trams, Open TT (well I think it is, its recent either way) and thats it, not got any other downloads running on it and i'm still experiencing these problems, is a shame because the 'Replace Vehicles' thing doesn't work at all because of it lol
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Zephyris
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Re: Generic Road Vehicle Set [Complete]

Post by Zephyris »

I need more information to do anything about these bugs, I can't replicate it myself. I need to know:

The EXACT version of TTDPatch/OpenTTD
The EXACT version of grvts you are using
All other grfs you are using
Any patches which you think might be having an effect
Flobba_Job
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Re: Generic Road Vehicle Set [Complete]

Post by Flobba_Job »

Ok, i am Using OpenTTD 0.5.3 according to the launcher,
TTD Patch Version 2.5,
GRVTS v1.0,

No other GRF's,
No other patches
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Zephyris
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Re: Generic Road Vehicle Set [Complete]

Post by Zephyris »

0.5.3 doesn't correctly support newcargoes, I strongly recommended upgrading to the 0.6.0 beta 3. Not sure about TTD patch though...
DaleStan
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Re: Generic Road Vehicle Set [Complete]

Post by DaleStan »

Nothing can be determined, as that is not a valid TTDPatch version number.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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