Additional stops...
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Additional stops...
...as discussed losely in another thread!
I was wondering if it would be possible to extend the number of bus stops/truck stops, ("pass-thru"), from the current one to at least two - or even more?
The reason for asking is that I would be able to use one type of stop for my town buses, and another one for my regional buses - as an example! Looking further at this I can even imagine other extensions as "bus terminals" and "truck terminals" where one could be allowed to "build-up" those kind of things as we can do it with railroads!
An idea, of course, would be to use available station pieces for the latter, but I was merly thinking of NOT adding railroad facilities at all!
Anyone else besides me who might think this is a good idea and should be implemented?
I was wondering if it would be possible to extend the number of bus stops/truck stops, ("pass-thru"), from the current one to at least two - or even more?
The reason for asking is that I would be able to use one type of stop for my town buses, and another one for my regional buses - as an example! Looking further at this I can even imagine other extensions as "bus terminals" and "truck terminals" where one could be allowed to "build-up" those kind of things as we can do it with railroads!
An idea, of course, would be to use available station pieces for the latter, but I was merly thinking of NOT adding railroad facilities at all!
Anyone else besides me who might think this is a good idea and should be implemented?
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Well, the designing part would be the least problem as I see it! The "big" thing is to get it implemented into the patch!
I think it's especially urgent as we can use road/truck waypoints, but are restricted to use the only stops available for the purpose - something that doesn't look good!
I think it's especially urgent as we can use road/truck waypoints, but are restricted to use the only stops available for the purpose - something that doesn't look good!
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I think a different stop to mark the waypoints would be cool (like road signs) and codeable/workable if someone did the designs.
Im not to sure however if you could multi-tile (like with the stations) and still have the AI realising where to (bus stations / stops = a 1x1 target... pain in the butt really )
Im not to sure however if you could multi-tile (like with the stations) and still have the AI realising where to (bus stations / stops = a 1x1 target... pain in the butt really )
That's apparently impossible, unfortunately, SAC.
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It is??? Oh.... ....darn!Dave Worley wrote:That's apparently impossible, unfortunately, SAC.
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Oh well, had to ask!
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I thought id heard that somewhere there was going to be something done to allow ARVs to have terminuses that would allow the entire vehicle to fit. But i cant remember.
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I assume that would just be a graphical thing, however, rather than a new coding feature. Possibly...
Who knows?
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Well the PatchDevs did try having more than more one tile bus and truck stops (like OTTD) but eventually one becomes a ghost station and doesn't get used making the whole excercise pointless.
However I would like to see the option to add different graphics for bus/lorry/tram through stops in the style of the railway ones. That way the British Tram Set can have a type of shelter for every period of British Tram history and every network.
However I would like to see the option to add different graphics for bus/lorry/tram through stops in the style of the railway ones. That way the British Tram Set can have a type of shelter for every period of British Tram history and every network.
So what we would like (as larger road stop/terminus are impossible) is to be able to have multiple graphics available in game for each stop/terminus; thereby allowing use to have visualy distinguishable stops for trams/local bus/tourist stop/mail drops/goods yards etc.
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Looking forward to that! I use both local and regional buses along with trams, and I'd definately like more variations of stops!
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Re: Additional stops...
Had to "revive" this thread again as I want to add a suggestion in line with what I initially started this thread for;
I use waypoints in my game to sort of get vehicles to take a specific route between their destinations, but I find the ordinary bus- and truck stops looking really awful when placed on an "highway" in game. Is it possible to have the terminus for buses and trucks replaced with another addition of a "drive-through" stop, allowing for a more appropriate graphics, suitable for countryside roads?
I use waypoints in my game to sort of get vehicles to take a specific route between their destinations, but I find the ordinary bus- and truck stops looking really awful when placed on an "highway" in game. Is it possible to have the terminus for buses and trucks replaced with another addition of a "drive-through" stop, allowing for a more appropriate graphics, suitable for countryside roads?
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Re: Additional stops...
For either trucks or buses, would a truck stop or travel plaza work? At least here in the USA with long distance trucking, there are entire facilities where truckers can stop for the night, get a shower and a good meal, and sleep in a motel. Intercity buses can let passengers stretch their legs and get a meal, while the bus refuels.
Something like this could probably be done mostly graphical as a drive through stop. The problem might be in unwanted discharge/loading of passengers or cargo. Or would there be some way, much as truck stops don't accept passengers per se, and vice versa with bus stops, that there could be a stop that doesn't accept ANYTHING?
Something like this could probably be done mostly graphical as a drive through stop. The problem might be in unwanted discharge/loading of passengers or cargo. Or would there be some way, much as truck stops don't accept passengers per se, and vice versa with bus stops, that there could be a stop that doesn't accept ANYTHING?
Re: Additional stops...
Uh oh! I'm about to jump into this with relish.
Unfortunately, waypoints are not available for roads and I don't think they are possible without a ton of patch dev work.
However, I do have a workaround. First, I build a railroad waypoint beside the tile where I want a road waypoint. Then I build drivethrough truck and bus stations as part of the railroad waypoint station. Finally I destroy the railroad waypoint. The bus and truck stops inherit and retain the waypoint effect and vehicles pass through without stopping/loading/unloading.
Unfortunately, as SAC pointed out, the graphics are not ideal.
As I see it, we could use three more sets of graphics: Toll Plazas (What I use), Rest Areas (Railwaymodeler's suggestion?) and an invisible routing tile (SAC's suggestion? Perhaps combined with a road sign?).
Unfortunately, waypoints are not available for roads and I don't think they are possible without a ton of patch dev work.
However, I do have a workaround. First, I build a railroad waypoint beside the tile where I want a road waypoint. Then I build drivethrough truck and bus stations as part of the railroad waypoint station. Finally I destroy the railroad waypoint. The bus and truck stops inherit and retain the waypoint effect and vehicles pass through without stopping/loading/unloading.
Unfortunately, as SAC pointed out, the graphics are not ideal.
As I see it, we could use three more sets of graphics: Toll Plazas (What I use), Rest Areas (Railwaymodeler's suggestion?) and an invisible routing tile (SAC's suggestion? Perhaps combined with a road sign?).
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Re: Additional stops...
Just wait/propose (for) the expansion of the "newstations" feature to TTD´s other traffic modes as well, and all your problems will be solved.wallyweb, Railwaymodeler, and SAC wrote:[...]
regards
Michael
Re: Additional stops...
Motion Proposed! Motion Moved! Do we have to wait for it to go through committee or can they enact the motion now?michael blunck wrote:Just wait/propose (for) the expansion of the "newstations" feature to TTD´s other traffic modes as well, and all your problems will be solved.wallyweb, Railwaymodeler, and SAC wrote:[...]
And what if Her Majesty's Loyal Opposition brings up this?
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Re: Additional stops...
You´d have to talk to George.wallyweb wrote: And what if Her Majesty's Loyal Opposition brings up this?
regards
Michael
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