Trams! (Work In Progress)
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Hi, just downloaded the latest patch from the Nr-TTD website, and I downloaded the German Tram Set as well. I can build all the infrastructure for trams fine, including depots, but when I try to buy a tram, there are no tram vehicles available. How do I get them? (I've had a look at the config, but without any luck).
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Re:
Would it be possible to get the NML source for this? Thanks.PikkaBird wrote: ↑05 Feb 2007 08:18 Following complaints that trams seem to be out of scale with trains, here is a tramtrack grf with "standard gauge" tracks, the same as the railway.
It also has no poles supporting the wires, to reduce visual clutter.
windows grf
dos grf
EDIT: 2007? Wow. I understand if it's been so long that you no longer have the source.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: Trams! (Work In Progress)
It still would be nice if we were able to have a fully-completed tram set though. The game isn't dead yet!
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Re: Re:
It will not be possible to get the NML source, since NML did not exist in 2007. If the source code is available, it will be NFO. Whether any of that is actually commented is another issue altogether. If it is not available, then you'll need to use GRFCodec to decompile it.SimYouLater wrote: ↑14 Oct 2019 15:51 Would it be possible to get the NML source for this? Thanks.
EDIT: 2007? Wow. I understand if it's been so long that you no longer have the source.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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