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Re: OpenTTD supporting Roland MT32

Posted: 10 Mar 2024 13:12
by Pacific RailRoad
It's such a specific issue but really crucial for getting the original vibe right. I haven't found a way to make OpenTTD pick the MT32 format directly, and it sounds like you've already dug pretty deep into it. It's a bit of a niche problem, but it'd definitely elevate the game's music experience if there was an easy fix or if the devs could incorporate this feature down the line. I've been on the lookout for similar solutions or any hints from the community on how to tackle it.

You might find some useful tips or even experts on audio tech over at https://faqaudio.com/t/barefoot-footprint03-studio-monitors/92. I always find there a wide range of audio and tech stuff, so they might have come across this and figured out a workaround.